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The Lordz Modding Collective
Napoleonic: Total War III ~ NTW3 ~ Modification for Napoleon: Total War
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We're passionate about Napoleonic Total War III as well as our community and it shows in the level of support that we provide.
Welcome to the Lordz Modding Collective. Formed in 2003, the LMC has since produced award winning modifications of the total war™ series, bringing to you the most realistic representation of Napoleonic warfare to date.
From our first tentative steps with Napoleonic - TW1 and its later campaigns and expansion (American Total War), to the highly acclaimed and community supported Napoleonic - TW2 for the Rome engine, the Lordz name has been synonymous with the age of musketed ranks of infantry and striking cavalry. A great departure from the original "vanilla" games, these mods were a point of pride for those who created them as well as the foundation of a vibrant Napoleonic community.
With the release of Napoleon Total War the Lordz Modding Collective invites its fans, both the veterans of our forums and the battlefield, as well as the raw recruits, to once again join our community. Here you will be able to organise online games, discuss tactics and rules of conduct on the field, read and post historical articles and of course get news of our upcomming plans to create a modification that strives for historical respect and gameplay enrichment.
The Lordz Modding Collective (LMC) is proud to present to you Napoleonic Total War III [NTW3].
NTW3 is the latest of our Napoleonic mods, based on Napoleon Total War by the Creative Assembly (CA). You will find download links at the end of this presentation.
Whereas Napoleonic Total War1 (mod for Medieval 1 Total War) and Napoleonic Total War 2 (mod for Rome Total War) were complete reinventions of two popular games, NTW3 is more of a makeover of the latest Total War title by CA. This however was still a major undertaking as we strived to provide the most historically accurate multiplayer experience we could, given the limitations of the tools available to us. Some compromises of course were needed for the sake of good gameplay as we wanted the experience to remain fun.